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<title>shepeiro's CGPortoflio Gallery</title>
<link>http://shepeiro.cgsociety.org/gallery/</link>
<description>shepeiro's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Modified Fiat 500</title>
	<link>http://shepeiro.cgsociety.org/gallery/340837</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/183235/183235_1144061797_small.jpg"><br><br>created with next-gen console specs in mind (Project Gotham 3 specs used). the model weighs in at 79k tris with 2048* total texture space split up into colour, specular, and normal maps.<br />
<br />
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	</description>
	<pubDate>Mon, 03 Apr 2006 10:56:39 +0000</pubDate>
	</item>
	<item>
	<title>Tangerine Lambo</title>
	<link>http://shepeiro.cgsociety.org/gallery/294540</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/183235/183235_1132151770_small.jpg"><br><br>This is a Tangerine Lamborghini Murcielago modelled for a next-gen FPS type game environment. It weighs in at a respectable 13,500 tris and has 3x 1024* maps (diffuse spec and normal, and 1x 256x512 map for the lights.<br />
The challege I gave myself was to produce as photoreal a vehicle for a next-gen console as I could with a low(relative) poly/map budget.<br />
I used 3dsmax to model and Photoshop for texture creation.<br />
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	</description>
	<pubDate>Wed, 16 Nov 2005 14:36:12 +0000</pubDate>
	</item>
	<item>
	<title>PSP style Mini Cooper</title>
	<link>http://shepeiro.cgsociety.org/gallery/350968</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/183235/183235_1146135257_small.jpg"><br><br>designed as ambient enviromental object (background) for a sony PSP style game envrionment.<br />
<br />
The model consists of724 tris and a single 256x128 256 colour texturemap.]]>
	</description>
	<pubDate>Thu, 27 Apr 2006 10:54:19 +0000</pubDate>
	</item>
	<item>
	<title>Nintendo DS tanks</title>
	<link>http://shepeiro.cgsociety.org/gallery/340835</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/183235/183235_1144061492_small.jpg"><br><br>These two tanks were made for the handheld Unofficial Game Art Competition.<br />
<br />
each tank consists of 250 tris, and has 1x64* 8colour (with alpha) texture for the turret, 1x64* 8colour texture for the base, and a 32* 8 colour texture with animated UVWs for the tracks.]]>
	</description>
	<pubDate>Mon, 03 Apr 2006 10:51:34 +0000</pubDate>
	</item>
	<item>
	<title>Ship Ahoy (game Art)</title>
	<link>http://shepeiro.cgsociety.org/gallery/297937</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/183235/183235_1133280924_small.jpg"><br><br>AHOY THERE ME HEARTIES<br />
This is something I designed/modelled to bridge the gap between Vehicle and enviroment modelling for games, and also to teach myself something about texturing enviroment style(size) objects.<br />
the entire scene comes in at 37,000 tris, the ship uses 1024* texture space (bump and diffuse), split up for tiling.<br />
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	</description>
	<pubDate>Tue, 29 Nov 2005 16:15:30 +0000</pubDate>
	</item>
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