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Owen Shepherd
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Location:
Manchester, United Kingdom

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English

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July 2005

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Ship Ahoy (game Art)
3ds max
November 2005


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AHOY THERE ME HEARTIES
This is something I designed/modelled to bridge the gap between Vehicle and enviroment modelling for games, and also to teach myself something about texturing enviroment style(size) objects.
the entire scene comes in at 37,000 tris, the ship uses 1024* texture space (bump and diffuse), split up for tiling.
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